object protection英 [ˈɒbdʒɪkt prəˈtekʃn] ![]() ![]() |
object recognition英 [ˈɒbdʒɪkt ˌrekəɡˈnɪʃn] ![]() ![]() |
object subschema英 ![]() ![]() |
object time英 [ˈɒbdʒɪkt taɪm] ![]() ![]() |
object type英 [ˈɒbdʒɪkt taɪp] ![]() ![]() |
object-based language英 [ˈɒbdʒɪkt beɪst ˈlæŋɡwɪdʒ] ![]() ![]() |
object-based virtual operating system英 [ˈɒbdʒɪkt beɪst ˈvɜːtʃuəl ˈɒpəreɪtɪŋ ˈsɪstəm] ![]() ![]() |
object-centered programming英 [ˈɒbdʒɪkt ˈsɛntəd ˈprəʊɡræmɪŋ] ![]() ![]() |
object-centered representation英 [ˈɒbdʒɪkt ˈsɛntəd ˌreprɪzenˈteɪʃn] ![]() ![]() |
object-class model英 [ˈɒbdʒɪkt klɑːs ˈmɒdl] ![]() ![]() |
object-oriented英 [ˈɒbdʒɪkt ɔːrientɪd] ![]() ![]() |
object-oriented approach英 [ˈɒbdʒɪkt ˈɔːrientɪd əˈprəʊtʃ] ![]() ![]() |
object-oriented command language英 [ˈɒbdʒɪkt ˈɔːrientɪd kəˈmɑːnd ˈlæŋɡwɪdʒ] ![]() ![]() |
object-oriented design methodology英 [ˈɒbdʒɪkt ˈɔːrientɪd dɪˈzaɪn ˌmeθəˈdɒlədʒi] ![]() ![]() |
object-oriented precompiler英 ![]() ![]() |
object-oriented programming英 [ˈɒbdʒɪkt ˈɔːrientɪd ˈprəʊɡræmɪŋ] ![]() ![]() |
object-oriented representations英 [ˈɒbdʒɪkt ˈɔːrientɪd ˌrɛprɪzɛnˈteɪʃənz] ![]() ![]() |
object-oriented system英 [ˈɒbdʒɪkt ˈɔːrientɪd ˈsɪstəm] ![]() ![]() |
object-orientedl graphics英 ![]() ![]() |
objected-based language英 [əbˈdʒektɪd beɪst ˈlæŋɡwɪdʒ] ![]() ![]() |
objective fidelity criteria英 [əbˈdʒektɪv fɪˈdeləti kraɪ'tɪəriən] ![]() ![]() |
objective function英 [əbˈdʒektɪv ˈfʌŋkʃn] ![]() ![]() |
objective language英 [əbˈdʒektɪv ˈlæŋɡwɪdʒ] ![]() ![]() |
objective model英 [əbˈdʒektɪv ˈmɒdl] ![]() ![]() |
objective program instruction英 [əbˈdʒektɪv ˈprəʊɡræm ɪnˈstrʌkʃn] ![]() ![]() |
objective program library英 [əbˈdʒektɪv ˈprəʊɡræm ˈlaɪbrəri] ![]() ![]() |
objective system英 [əbˈdʒektɪv ˈsɪstəm] ![]() ![]() |
oblique angle英 [əˈbliːk ˈæŋɡl] ![]() ![]() |
oblique projection英 [əˈbliːk prəˈdʒekʃn] ![]() ![]() |
oblique stroke英 [əˈbliːk strəʊk] ![]() ![]() |