object code compatible英 [ˈɒbdʒɪkt kəʊd kəmˈpætəbl] ![]() ![]() |
object code field英 [ˈɒbdʒɪkt kəʊd fiːld] ![]() ![]() |
object computer英 [ˈɒbdʒɪkt kəmˈpjuːtə(r)] ![]() ![]() |
object computer entry英 [ˈɒbdʒɪkt kəmˈpjuːtə(r) ˈentri] ![]() ![]() |
object computer paragraph英 [ˈɒbdʒɪkt kəmˈpjuːtə(r) ˈpærəɡrɑːf] ![]() ![]() |
object configuration英 [ˈɒbdʒɪkt kənˌfɪɡəˈreɪʃn] ![]() ![]() |
object construction英 [ˈɒbdʒɪkt kənˈstrʌkʃn] ![]() ![]() |
object deck英 [ˈɒbdʒɪkt dek] ![]() ![]() |
object declaration英 [ˈɒbdʒɪkt ˌdekləˈreɪʃn] ![]() ![]() |
object definition英 [ˈɒbdʒɪkt ˌdefɪˈnɪʃn] ![]() ![]() |
object description英 [ˈɒbdʒɪkt dɪˈskrɪpʃn] ![]() ![]() |
object design英 [ˈɒbdʒɪkt dɪˈzaɪn] ![]() ![]() |
object element英 [ˈɒbdʒɪkt ˈelɪmənt] ![]() ![]() |
object file英 [ˈɒbdʒɪkt faɪl] ![]() ![]() |
object form英 [ˈɒbdʒɪkt fɔːm] ![]() ![]() |
object format英 [ˈɒbdʒɪkt ˈfɔːmæt] ![]() ![]() |
object function英 [ˈɒbdʒɪkt ˈfʌŋkʃn] ![]() ![]() |
object handle英 [ˈɒbdʒɪkt ˈhændl] ![]() ![]() |
object handling program英 [ˈɒbdʒɪkt ˈhændlɪŋ ˈprəʊɡræm] ![]() ![]() |
object information英 [ˈɒbdʒɪkt ˌɪnfəˈmeɪʃn] ![]() ![]() |
object language英 [ˈɒbdʒɪkt læŋɡwɪdʒ] ![]() ![]() |
object language program英 [ˈɒbdʒɪkt ˈlæŋɡwɪdʒ ˈprəʊɡræm] ![]() ![]() |
object level英 [ˈɒbdʒɪkt ˈlevl] ![]() ![]() |
object level access protection英 [ˈɒbdʒɪkt ˈlevl ˈækses prəˈtekʃn] ![]() ![]() |
object level instruction英 [ˈɒbdʒɪkt ˈlevl ɪnˈstrʌkʃn] ![]() ![]() |
object level optimization英 [ˈɒbdʒɪkt ˈlevl ˌɒptɪmaɪˈzeɪʃn] ![]() ![]() |
object level program英 [ˈɒbdʒɪkt ˈlevl ˈprəʊɡræm] ![]() ![]() |
object level structure英 [ˈɒbdʒɪkt ˈlevl ˈstrʌktʃə(r)] ![]() ![]() |
object library英 [ˈɒbdʒɪkt ˈlaɪbrəri] ![]() ![]() |
object library editor英 [ˈɒbdʒɪkt ˈlaɪbrəri ˈedɪtə(r)] ![]() ![]() |